Go oyuncuları | playername=Honinbo Shusaku | fullname=Kuwabara TorajirÅ | kanji=æœ¬å› åŠç§€ç– | dateofbirth=6 Haziran, 1829 | cityofbirth=flagicon|Japonya | countryofbirth=Japonya | dateofdeath=10 Ağustos, 1862 (33 yaşında) | cityofdeath=flagicon|Japan | countryofdeath=Japonya | teacher=Honinbo Shuwa | rank=7 dan
Honinbo Shusaku (æœ¬å› åŠç§€ç–, Hon`inbÅ ShÅ«saku, doğum ismi ile Kuwabara TorajirÅ (æ¡‘åŸè™æ¬¡éƒ ``Kuwabara TorajirÅ``), 6 Haziran, 1829 - 10 Ağustos, 1862), go oyunu altın çağı olan 19. yüzyıl`ın orta döneminin en büyük oyuncusu olduğu birçok kişi tarafından kabul edilen profesyonel bir go oyuncusu.
BiyografiShusaku yıllık Kale Oyunları`nda (Oshirogo) üst üste 19 başarılı galibiyet alarak elde etmiş olduğu mükemmel skorun ardından "Yenilmez Shusaku" takma adını almıştır. Ancak kimileri onun, kurallar gereği kale oyunlarına katılmayan hocası Hon`inbÅ Shuwa`dan daha güçlü olmadığını söylemektedir. Shusaku, hocasına duymakta olduğu saygıya ilaveten, aralarında belirgin bir seviye farkı bulunmamasına karşın hocasına karşı beyaz taşlarla oynamayı kabul etmemiştir. Örneğin Shusaku Ota Yuzo`ya karşı skor bazında önde olduğu halde kendisini sıkı bir rakip olarak görürken Shuwa onu kolayca yenmekteydi. Shusaku, Hon`inbÅ Dosaku (1645-1702) ile birlikte kendisine "Go Azizi" (Kisei) unvanı verilen iki go oyuncusundan biridir. Unvan öncelike Honinbo Jowa için uygun bulunmuşsa da politik manevralarından dolayı Shusaku`ya verilmiştir.
Erken DönemHiroşima Bölgesi`nin (Japonya) Onomichi kasabası yakınındaki Innoshima Adası`nda, bir tacir olan Kuwahara Wazo`nun oğlu olarak dünyaya geldi. Bölgenin daimyosu Lord Asano kendisiyle bir oyun oynadıktan sonra onunla ilgilenmeye başladı ve bir profesyonel seviyesindeki kendi özel eğitmeni rahip Hosenji Hoshin ile çalışmasına izin verdi. In 1837, at age 8, Shusaku was already almost a player of professional caliber. He left home to join the Hon`inbÅ school (the most important institute in the game of Go in Japan at the time having produced the Go Saint Dosaku and many Meijins) officially as a student of Honinbo Jowa but his study would mainly be with senior students. On January 3, 1840, he received his shodan (first dan professional) diploma.
<div style="float: right; width:306px; margin: 0 0 1em 1em; text-align: center;">Ear-red.png``The "ear-reddening" moveComplete game in SGF``</div>
Meteoric riseIn 1840 Shusaku left Edo and returned to his home for a period of over a year. In the following years, he made steady progress up the ranks, reaching 4 dan in 1844, after which he again returned home for a prolonged period. In April-May 1846, returning to Edo, he played against Gennan Inseki, arguably the strongest player of that time. Shusaku played with a handicap of two stones, but Gennan found that Shusaku was too strong, so he called off the game. A new game was started with Shusaku just playing black, the ear reddening game. Gennan played a new joseki (opening variation in a corner), and Shusaku erred in responding. But he fought back hard, but still by the time of the middlegame, all the people watching the game thought Gennan was winning, except for one, a doctor. He admitted that he was not skilled in go, but noticed that Gennan`s ears became red after a certain move by Shusaku, a sign that Gennan was surprised. This game is one of the most famous Go games ever played, and the "ear-reddening move" may be the most famous single move in the history of Go.
Returning to Edo, Shusaku not only got promoted to 5 dan, but he was also made the official heir of Honinbo Shuwa, who was to become the head of the Honinbo house. Shusaku declined at first, citing his obligations towards Lord Asano as the reason. After that issue was settled, Shusaku accepted.
As the official heir to the head of the Honinbo house, Shusaku had an eminent position. His grade also increased, he finally reached 7 dan, although it is not known exactly when—some think in 1849 while others say in 1853. After forcing his main rival and friend Ota Yuzo to take a handicap, he was generally accepted to be the strongest player with the exception of Shuwa.
In 1862, a cholera epidemic swept through Japan. Shusaku tended the patients within the Hon`inbÅ house, and fell ill himself, dying of it on August 10.
Shusaku`s name is connected to the Shusaku fuseki, a certain method of opening the game on black, which was developed to perfection (but not invented) by him, and was the basis of the popular opening style up to the 1930s.
SanjubangoIn 1853, a group of players joined in a mansion in Edo. The players were Yasui Sanchi, Ito Showa, Sakaguchi Sentoku, Hattori Seitetsu, and Ota Yuzo. They were discussing Shusaku, to the point where they had come to the fact that Shusaku was the strongest player of the time, but Ota did not agree. He said he was in the middle of a series of games with Shusaku, tied at 3 a piece. Akai Gorosaku, who was a famous sponsor of go during the time, had heard this and decided to sponsor an unheard of sanjubango between Ota and Shusaku. The series had begun in 1853, when Ota was 46 and a 7 dan, while Shusaku was 24 years old and a 6 dan. The games were played once a week, faster than a usual jubango. Yuzo was doing well until the 11<sup>th</sup> game, when Shusaku started to fight back. Ota was behind by 4 games after the 17<sup>th</sup> game. The 21<sup>st</sup> game was played in July, but the 22<sup>nd</sup> game was not played until October of that year, a reason of which is not known. The 22<sup>nd</sup> game was played in Ota`s house, which was different than the others, considering they were played in more neutral venues. Ota had lost once more, and the venue was changed to a more neutral one. It is believed, however, the 23<sup>rd</sup> game, was fixed. It had lasted almost 24 straight hours, and had resulted in a tie. It saved Ota from embarrassment. It was thought as a great achievement, having a tie after taking white, so much that it was used, along with Shusaku`s calling up for the castle games, as an excuse to adjourn the match.
In FictionIn the anime and manga ``Hikaru no Go``, Shusaku discovered the spirit of fictional Go player Fujiwara-no-Sai (refer to anime Hikaru No Go) as a child and because of his incredible talent realized Sai`s skill and allowed Sai to play all of Shusaku`s matches.
- John Power, ``Invincible: The Games of Shusaku``, ISBN 4-906574-01-7